Tunnel 3d - Copyright (C) by Fabio Ciucci 1997/98 This applet can generate a texturemapped tunnel from any GIF/JPG image. This applet is fully parametrized, so you can generate all kinds of tunnel effects. The following 3 ".class" files must be uploaded: tunnel.class, Lware.class and anfy.class. Insert the tag in your html document as follows to add this applet to your page (Comments after the ";" symbol are code explanations and acceptable min/max values. They are not part of the applet language): ; Name, Width, Height ; Registration code (if you have it) ; Optional URL link when the applet is "clicked". ; Reglink opened in new frame? ; Name of new frame for reglink ; Statusbar message ; Image to load ; resolution (1-8) ; Min. lightsoucing (1-127) ; Max. lightsoucing (1-127) ; Light decrementing ; Radius of tunnel ; Shading ("YES" or "NO") ; Inverse lightning ("YES" or "NO") ; Quare instead of spheric (YES-NO) ; Tunnel rotation value ; Tunnel advancing value ; Observer X rotation ; Observer Y rotation ; Observer Z rotation ; Interactive mode ("YES" or "NO") ; Bends ("YES" or "NO") ; Number of bends ; Bends offset ; Bends size min. ; Bends size max. ; Bends offset increment ; Bends size increment ; Optional image over applet ; Over image X offset ; Over image Y offset ; Memory deallocation delay ; Task priority (1..10) ; Min. milliseconds/frame for sync Sorry, your browser doesn't support Java. ; Message for no java browsers. ; End of applet tag --------- The following instructions detail how to change parameters: Attempting to change the credits parameter will disable the applet. To activate the reg parameters read the shareware registration notes. In the "regcode" parameter, place the registration code you purchased from the author. If the code is correct and the applet is run from the registered domain name, you can use "link" parameters to link to a URL when the applet is "clicked". If you set "regnewframe" to "YES", you can specify a specific frame location for the reglink: "_blank" : To load the link in a new blank unnamed browser window. "_self" : To load the link into the same window the applet occupies. "_parent" : To load the link into the immediate FRAMESET parent. "_top" : To load the link into the top body of the window. You can also set a custom frame name, such as "myframe1". With the "overimg" parameter you can specify the name of an image that will be painted over the applet. The best options are transparent GIF images. NOTE: Animated GIF images are supported, but will be displayed as animated only on latest browsers (Netscape 4 and Explorer 4 or newer). With "overimgX" and "overimgY" you can center the image over the applet area. The applet can be of any size. If res=1, remember to place the exact size of image in "width" and "height" tags. If res=2, place double values, if res=3 place triple values etc. (In fact, res is a sort of zoomer). The image used as texture can be of any size, but the preferred size is 256*256. Try to use GIF or JPG images with a size close to 256*256. REMEMBER to write the size of the texture image in the textw and texth parameters!!! The "tunnelradius" determines the size of tunnel. You can change the lightning/shading of tunnel with lightmin, lightmax, lightdec parameters. Yes can disable/enable shading with the "shade" parameter, and invert the shading with "lightinv". You can enable a "square" mode, replacing the cilyndrical one, with the parameter "squared". The movements of the tunnel are determined by "tunrot" and "tunadvance". The movements of observer are determined by "xrot","yrot","zrot". You can enable interactive mode with "interactive" parameter: if set to "yes" user will control tunnel movements with mouse. You can enable the tunnel morphing function setting the "bends" parameter to "yes". You can control the bends with bendoffset, bendsizemin, bendsizemax, bendoffsetinc, bendsizeinc.